Jerry Yoakum's thoughts on software engineering and architecture from experience working with code, computer science, python, java, APIs, NASA, data mining, math, etc.
Tuesday, December 11, 2018
Avoid Side-Effects
A side-effect of a procedure is something the procedure does that is not its main purpose and that is visible (or whose results are perceivable) from outside the procedure. Side-effects are the sources of many subtle errors in software, that is, the ones that are the most latent and the ones that are most difficult to discover once their symptoms manifest themselves.
Reference:
Ledgard, H., Programming Proverbs, Rochelle Park, NJ: Hayden Book Company, 1975.
Labels:
coder,
development,
Singapore,
software-engineering
Location:
Singapore
Monday, December 10, 2018
The Whole Art of Detection
The Whole Art of Detection: Lost Mysteries of Sherlock Holmes by Lyndsay Faye
My rating: 4 of 5 stars
I enjoyed Lyndsay Faye's style. She makes Sherlock Holmes into a little bit more of a gentleman, which is pretty cool.
This book follows a journal format and skips back and forth with regard to time and sometimes point-of-view. I imagine that in the print version there is whitespace that indicates a context switch. However, in the audiobook, there really isn't much of a warning.
Overall, a good book. I want more Sherlock Holmes!
View all my reviews
My rating: 4 of 5 stars
I enjoyed Lyndsay Faye's style. She makes Sherlock Holmes into a little bit more of a gentleman, which is pretty cool.
This book follows a journal format and skips back and forth with regard to time and sometimes point-of-view. I imagine that in the print version there is whitespace that indicates a context switch. However, in the audiobook, there really isn't much of a warning.
Overall, a good book. I want more Sherlock Holmes!
View all my reviews
Write To Read Top-Down
People generally read a program from top to bottom. Write your programs to help others understand them. Among the implications of this principle are:
- Include a detailed external specification up front to clearly define the program purpose and use.
- Specify externally accessed routines, variables, and algorithms up front.
- Use the "structured" programming constructs, which are inherently easier to follow.
Reference:
Kernigham, B., and Plauger, P., The Elements of Programming Style, New York: McGraw-Hill, 1978.
Labels:
coder,
software-engineering
Location:
Springfield, MO, USA
Thursday, December 06, 2018
Avoid Global Variables
Global variables make it convenient to write programs; after all, if you need to access or change x, you just do it. Unfortunately, if x is ever accessed and found to have an inappropriate value, it is difficult to determine which software component is at fault. "Global" implies that anybody could have altered its value incorrectly.
As an alternative, encapsulate important data in its own module, so that anybody who wants to change it or access it must do so by means of that routine. Alternatively, explicitly pass parameters to routines that need specific data. If you find an excessive number of parameters, perhaps your design needs to be reworked.
Reference:
Ledgard, H., Programming Practice, Vol II, Reading, MA: Addison-Wesley, 1987.
Labels:
coder,
development,
software-engineering
Location:
Springfield, MO, USA
Wednesday, December 05, 2018
Avoid Tricks
Many programmers love to create programs with tricks. These are constructs that perform a function correctly, but in a particularly obscure manner. Typically, they use a side-effect of a function to implement a primary function. Programmers see these as "clever," but, as Allen Macro points out, they "are often merely the stupid use of high intelligence."
There are many ways to explain why tricks are used so often:
- Programmers are extremely intelligent and want to demonstrate that intelligence.
- Maintainers, when they finally figure out how the trick works, will not only recognize how smart the original programmer was, but also will realize how smart they themselves are.
- Job security.
Bottom line: Show the world how smart you are by avoiding tricky code!
Reference:
Macro, A., Software Engineering: Concepts and Management, Englewood Cliffs, NJ: Prentice-Hall International, 1990.
Labels:
coder,
development,
software-engineering
Location:
Springfield, MO, USA
Tuesday, December 04, 2018
Software Reliability Can Be Achieved Through Redundancy
In hardware systems, high reliability or availability (Specify Reliability Specifically) is often achieved through redundancy. Thus, if a system component is expected to exhibit a mean-time-between-failures of x, we can manufacture two or three such components and run them in either:
- Parallel. For example, they all do all the work and, when their responses differ, one is turned off with no impact on overall system functionality.
- Or cold standby. A backup computer might be powered on only when a hardware failure is detected in the operational computer.
Manufacturing cost is slightly more than doubled. Design cost increases slightly. Reliability increases exponentially.
In software systems, we cannot use the same approach. If we make two copies of the same software, no increase in reliability will be achieved. In one fails, the other will as well. What can be done, however, is to design (using two different design teams) two versions of the software from the same requirements specification, and deploy them in parallel. Development cost doubles. Reliability increases exponentially. Notice that, in the case of hardware, design increases in cost only slightly, whereas software design cost (the primary cost of software) doubles. Ultrahigh reliability in software is very expensive (High Quality Software Is Possible).
Reference:
Musa, J., et al., Software Reliability, New York: McGraw Hill, 1987.
Labels:
architecture,
design,
software-engineering
Location:
Springfield, MO, USA
Monday, December 03, 2018
"Garbage In, Garbage Out" Is Incorrect
Many people quote the expression "garbage in, garbage out" as if it were acceptable for software to behave like this. It is not. If a user provides invalid input data, the program should respond with an intelligent message that describes why the input was invalid. If a software component receives invalid data, it should not process it, but instead should return an error code back to the component that transmitted the invalid data. This mindset helps diminish the domino effect caused by software faults and makes it easier to determine error causes by 1) catching the fault early and 2) preventing subsequent data corruption.
Reference:
McConnell, S., Code Complete, Redmond, WA: Microsoft Press, 1993.
Labels:
design,
software-engineering
Location:
Springfield, MO, USA
Saturday, December 01, 2018
Imposter Syndrome
All fields have some amount of imposter syndrome. It happens in Software Engineering a lot. Constantly changing technologies and changing projects can catch a person off-guard and overwhelm them. Often the problem is only in your head. You actually are doing fine, or would be if you gave yourself a chance. Peter J. Denning wrote an excellent article about this called The Beginner's Creed. The creed is all about learning to be expert beginners so new technologies and projects don't overwhelm us.
Thursday, November 29, 2018
You Can Reuse Without A Big Investment
When salvaging you got to be the tug that pulls what you need to the surface. |
The most effective way to reuse software components is from a repository of crafted, handpicked libraries that were tailored specifically for reuse. However, this requires considerable investment in both time and money. It is possible to reuse in the short term through a technique called salvaging.
Salvaging is asking others in your organization if they have built a software component that does X. You find it, you adapt it, you employ it. This may not be efficient in the long term, but it certainly works now; and then you have no more excuses not to reuse.
To my experience, few organizations are willing to allocate time for the proper care and upkeep of a repository of reusable software components. Salvaging might be your only option. And it gets you talking to your peers on different teams. This communication is like grease that will make future interactions smoother.
Labels:
design,
software-engineering
Location:
Springfield, MO, USA
Wednesday, November 28, 2018
Know Your Application
No matter how well the requirements have been written, the selection of optimal architectures and algorithms is very much a function of knowing the unique characteristics of an application. Expected behavior under stress situations, expected frequency of inputs, life-critical nature of response times, likelihood of new hardware, impact of weather on expected system performance, and so on are all application-specific and often demand a specific subset of possible alternative architectures and algorithms.
Reference:
Curtis, B., et al, "A Field Study of the Software Design Process for Large Systems," CACM, November 1988.
Labels:
design,
Seattle,
software-engineering
Location:
Seattle, WA, USA
Subscribe to:
Posts (Atom)