Sunday, March 01, 2020

Collect Data Unobtrusively

Data collection is extremely important to help with future cost predictions, to assess the current state of a project or organization, to assess the effect of a change in management, process, or technology, and so on. On the other hand, data collection in an obtrusive fashion -- for example, if it requires software developers to do considerable extra work -- is meaningless because its collection affects the data itself. Furthermore, data collected from developers who do not want to provide such data will likely be useless because it is unlikely that an uncooperative developer will provide meaningful data.

The best way to collect data is automatically, with no developer-perceived interference. Obviously you cannot do this all the time for all data, but you should automate data collection whenever you can. However, you must be careful not to cross any lines concerning privacy. Respect your employees privacy and be transparent about what and how you collect.


Reference:
Pfleeger, S., "Lessons Learned in Building a Corporate Metrics Program," IEEE Software, May 1993.

Friday, February 28, 2020

You Can Optimize Whatever You Want

Any project can optimize whatever factor of "quality" it wants to. In optimizing any one factor, other "quality" factors are generally denigrated. In a landmark experiment conducted by Gerald Weinberg and Edward Schulman, five teams of software developers where given identical requirements, but each was told to optimize something different: development time, program size, data space used, program clarity, and user friendliness. In all cases except one the programs produced by the teams where rated best in terms of the attribute they were told to optimize.

If you tell your people that everything (such as schedule, size, maintainability, performance, and user friendliness) is equally important, none will be optimized. If you tell them that only one or two are important and the rest unimportant, only the important ones will be addressed. If you give them an a priori relative ranking, the ranking may not be appropriate in all situations on the project. The fact is that there are trade-offs -- different trade-offs -- to be made constantly during product development. Work with your employees and help them understand your priorities and your customers' priorities.


Reference:
Weinberg, G., and Schulman, E., "Goals and Performance in Computer Programming," Human Factors, 1974.

Friday, February 21, 2020

Winter Reading Challenge

My local library is running a winter reading challenge. The challenge is to read five books that meet the following criteria between January 2 to February 29, 2020.

  1. Listen to a Book
  2. The Like Switch by Jack Schafer, Ph.D.

  3. Teaches You Something New
  4. Grain Brain: The Surprising Truth about Wheat, Carbs,  and Sugar--Your Brain's Silent Killers

  5. Graphic Novel or Comic Book
  6. Catabunga!: A Get Fuzzy Collection by Darby Conley

    Why Grizzly Bears Should Wear Underpants by Matthew Inman, The Oatmeal

  7. First in a Series
  8. Menagerie by Rachel Vincent

  9. In Another Time or Place
  10. Barrel-Aged Stout and Selling Out: Goose Island, Anheuser-Busch, and How Craft Beer Became Big Business by Josh Noel

  11. Book Club Recommendations (need to finish)
  12. The Art of Connecting: How to Overcome Differences, Build Rapport, and Communicate Effectively with Anyone by Claire Raines, Lara Ewing

  13. Author New To You
  14. The Charisma Myth: How Anyone Can Master the Art and Science of Personal Magnetism by Olivia Fox Cabane

  15. Outside Your Comfort Zone

  16. Under 200 Pages (currently reading)
  17. The History of Rasselas, Prince of Abissinia by Samuel Johnson

  18. Made Into a Movie (want to read)
  19. The City of Ember (Book of Ember #1) by Jeanne DuPrau

  20. Always Meant to Read

  21. Retelling of a Story
  22. Fifty Inventions That Shaped the Modern Economy by Tim Harford

    The Ghost Map: The Story of London's Most Terrifying Epidemic--and How It Changed Science, Cities, and the Modern World by Steven Johnson

  23. Set in an Imaginary World
  24. Tehanu (Earthsea Cycle #4) by Ursula K. Le Guin

  25. Author of Color
  26. Zen Pencils: Dream the Impossible Dream - Volume One by Gavin Aung Than

    Zen Pencils: Dream the Impossible Dream - Volume Two by Gavin Aung Than

  27. Winter Setting

Thursday, February 20, 2020

The Ghost Map

The Ghost Map: The Story of London's Most Terrifying Epidemic--and How It Changed Science, Cities, and the Modern WorldThe Ghost Map: The Story of London's Most Terrifying Epidemic--and How It Changed Science, Cities, and the Modern World by Steven Johnson
My rating: 5 of 5 stars

The story was great. You might be thinking, "I don't know about reading this. I've heard tons of 10 and 30 minute versions of this story. Is an 8 hour version worth it?" It is.

The last 20% of the book is the conclusion and it gets a bit off-topic. I don't think you'll really miss out on anything if you choose to skip it. There are good points made and discussed but if you're just here for the Ghost Map story then don't worry about it.

View all my reviews

Sunday, February 09, 2020

Huge Differences Among Software Engineers

San Francisco from Coit Tower to Transamerica Pyramid. Photo by Jerry Yoakum.

Productivity (measured by lines of code per person-month) can vary by as much as a factor of 25 from the most to the least prolific coder. Quality (measured by bugs found per thousand lines of code) can vary by as much as a factor of 10 from the best to the worst software engineers.

I'm sure you can see my bias in the words above that I think quality is more important than productivity. Unfortunately, I don't have data to see the intersection of those two measures. I suspect that there is a correlation between productivity and quality. But with a diminishing return where the act of writing more code prevents a person from thinking about the stakeholder's true intention or the ramifications of the new code.

As a manager, you have to encourage an optimal mix of productivity and quality. This isn't done just by focusing on a single software engineer. This is a whole team project. For example:

  • If quality is down then consider requiring stricter code reviews.
  • If productivity is down then consider lighter code reviews.
  • If both are down, is your team overworked?
  • If both are down, is your team in need of training?
  • And, yes, sometimes you do have to single one person out and say, "Slow down. You are making too many mistakes." Or, "Speed up. You are spending too much time testing your code."
    • I've heard both of those admonitions. They helped make me a better developer. They helped me find balance between getting stuff done and perfectionism.
  • etc...
There is no right way to optimize a development team's productivity and quality. But there is a wrong way - deciding everything for yourself. No one has all the answers and even if they did it would upset the team members to have no input.

Talk to your team! Show them the data that has you concerned and ask for input. Share details about the budget to explain why sending a few people to the QCon conference in Tokyo isn't feasible but the whole team could go to KCDC. Find ways to combine team building with training.



Reference:
Sackman, H., et al., "Exploratory Experimental Studies Comparing Online and Offline Programming Performance," Communications of the ACM, January 1968.

Friday, January 24, 2020

Brooks' Law


Measuring a project solely by person-months makes little sense. If a project could be completed in one year by six people, does that mean that 72 people could complete it in one month? Of course not!

Suppose you have 10 people working on a project that is due for completion in three months. You now believe your are three months behind schedule; that is, you estimate you need 60 more person-months (6 months x 10 people). You cannot add 10 more people and expect the project to be back on schedule. In fact, adding 10 more people would likely delay the project further due to additional training and communications overhead.
Approximately a decade ago, I worked on a big project alone. I approached it as proof-of-concept and focused on getting everything to work. Since ensuring that everything worked was my goal I didn't devote a lot of time to good object-oriented programming practices... I'm not going to apologize for that. I still think I did the right thing to ensure that the project worked. Half of the work I was doing was testing another team's API and helping them get it right. However, the project managers really screwed me over by announcing the project finished when reality I had only finished testing the API provided by the other team. My boss put 20 people on the project to finish it in the next month. This could have been a disaster but she did an amazing job coordinating everyone's efforts. While all those people were helpful with writing documentation and performing testing while the code was being rewritten. It really came down to one person, Charles Forsythe, who took the largely procedural code that I had written and turned it into high quality OO code.
This project would have gone more smoothly had we intentionally planned to throw away my prototype. Also, it is generally a bad idea to try to retrofit quality. It is either a testament that my prototype was of high quality code just not of the required OO paradigm and/or that Charles' coding ability overcame the difficulty of performing a retrofit.
The point of that story is that from the outside it looks like 20 people were thrown at the project to finish in a month. In reality, 1 person finished the project in a month and 19 people cleared the way and focused on tasks that multiplied that 1 person's impact. By doing it this way, my manager avoided the additional training and communications overhead. If they all would have tried to develop code for the project then it would have failed due to Brooks' Law. This isn't a guaranteed way around Brooks' Law but it is a good way to reframe development problems.


Reference:
Brooks, F., The Mythical Man-Month, Reading, MA: Addison-Wesley, 1975.

Wednesday, January 22, 2020

Keep The Office Quiet

The most productive employees and companies have quiet and private offices. They have phones that can be silenced or diverted. They are insulated from regular, nonbusiness interruptions. Contrast this with the general industry movement toward open, landscaped offices, which reduce physical plant cost but dramatically decrease productivity and quality. Of course, the usual management line is that such an arrangement "facilitates communication." Not true. It "facilitates interruption and noise."


Reference:
Tank, A., Why It's Time to Ditch Open Office Plans, 07-Feb-2019. [Online]. Available: https://www.entrepreneur.com/article/327142. [Accessed: 22-Jan-2020]

McGregor, J., Open office plans are as bad as you thought, 18-Jul-2018. [Online]. Available: https://www.washingtonpost.com/business/2018/07/18/open-office-plans-are-bad-you-thought/. [Accessed: 22-Jan-2020]

James, G., Open-Plan Offices Kill Productivity, According to Science, 18-May-2017. [Online]. Available: https://www.inc.com/geoffrey-james/science-just-proved-that-open-plan-offices-destroy-productivity.html. [Accessed: 22-Jan-2020]

DeMarco, T., and Lister, T., Peopleware, New York: Dorset House, 1987.
Book cover for Peopleware: Productive Projects and Teams.




Tuesday, January 21, 2020

The Like Switch

The Like Switch: An Ex-FBI Agent's Guide to Influencing, Attracting, and Winning People OverThe Like Switch: An Ex-FBI Agent's Guide to Influencing, Attracting, and Winning People Over by Jack Schafer
My rating: 4 of 5 stars

Very actionable advice... but a strong undertone of endorsing the idea of lying to people. Please only use Schafer's advice to make real friends and to bring joy to coworkers. Befriending people purely for selfish gains is wrong.

Use his advice to get past those first difficult times of getting to know someone. Make a good first impression then be yourself.

View all my reviews

Saturday, January 18, 2020

Carry The Water

Pigeon Point Lighthouse. Photo by Jerry Yoakum.

When your people are working long hours to get a software engineering job done, you should work the same hours. This sets the right example. Your employees will be more willing to work hard and do a good job if they know you are in the predicament with them. I had a software development manager, Karen Bolda, that did precisely this. It made all the difference in our attitude. During crises, Karen took on the role of "working for her employees." It worked.

If you can't help with the engineering work itself, let them know you are available to coordinate effort, run errands, order food, whatever they need. In short, carry the water.

Thursday, January 16, 2020

Communication Skills Are Essential

The Palace Of Fine Arts, San Francisco, CA. Photo by Jerry Yoakum.

When recruiting personnel for your project, don't underestimate the importance of teamwork and communication. The best software architect becomes a poor asset if he or she is unable to communicate, convince, listen, and compromise.

Communication breakdowns can occur at any process level. The effects of these problems are not independent. For instance, fluctuating requirements increase a development team's need for communication both with customers and with the project's other teams.

Exceptional architects are skilled at communicating their technical vision to other project members. They usually possess exceptional communication skills and often spend much of their time educating others about the application domain and its mapping into computational structures. In fact, much of their design work is accomplished while interacting with others. The integrative role of an exceptional designer compounds itself. This happens because those perceived as most knowledgeable will become communication focal points, providing them more knowledge about the system to integrate into a more comprehensive model.


Reference:
Curtis, B., Krasner, H., and Iscoe, N., "A Field Study of the Software Design Process for Large Systems," Communications of the ACM, November 1988.